Isero

OVERVIEW

This project centered on improving the user experience of the Isero website. I designed and facilitated a 6-hour design sprint, guiding the team through problem definition, solution ideation, and prototyping culminating in an A/B test to validate two competing solutions against real user behavior.

YEAR

2022

ROLE

FACILITATOR

SERVICES

USER RESEARCH

FACILITATING WORKSHOP

DESIGN SPRINT

USABILITY TEST


About the project

Problem

This project centered on improving the user experience of the Isero website. The current homepage had a 23% exit rate on mobile view. The goal of this sprint was to identify a solution that would increase user engagement and reduce early drop-off.

Approach

Rather than explaining the team how a design sprint works, I designed and facilitated a 6-hour design sprint, guiding the team through a structured process of problem definition, ideation, and rapid prototyping.

I split the team into two groups, each pairing at least one UX designer with one developer to ensure both design and technical perspectives were represented.

Within that single session, we moved from an ambiguous UX challenge to two distinct, testable solutions. A pace that would typically span several weeks of design work.

Outcome

To avoid relying on internal opinion, we validated both concepts through an A/B test with real users. The winning solution, Solution A, led to a 1,3% increase in engagement with the homepage, confirming that the sprint delivered both quickly and effectively.

Questions?
Let’s talk.

Fill out the form, and I'll get back to you soon.

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Isero

OVERVIEW

This project centered on improving the user experience of the Isero website. I designed and facilitated a 6-hour design sprint, guiding the team through problem definition, solution ideation, and prototyping culminating in an A/B test to validate two competing solutions against real user behavior.

YEAR

2022

ROLE

FACILITATOR

SERVICES

USER RESEARCH

FACILITATING WORKSHOP

DESIGN SPRINT

USABILITY TEST


About the project

Problem

This project centered on improving the user experience of the Isero website. The current homepage had a 23% exit rate on mobile view. The goal of this sprint was to identify a solution that would increase user engagement and reduce early drop-off.

Approach

Rather than explaining the team how a design sprint works, I designed and facilitated a 6-hour design sprint, guiding the team through a structured process of problem definition, ideation, and rapid prototyping.

I split the team into two groups, each pairing at least one UX designer with one developer to ensure both design and technical perspectives were represented.

Within that single session, we moved from an ambiguous UX challenge to two distinct, testable solutions. A pace that would typically span several weeks of design work.

Outcome

To avoid relying on internal opinion, we validated both concepts through an A/B test with real users. The winning solution, Solution A, led to a 1,3% increase in engagement with the homepage, confirming that the sprint delivered both quickly and effectively.

Questions?
Let’s talk.

Fill out the form, and I'll get back to you soon.

Smooth Scroll
This will hide itself!

Isero

OVERVIEW

This project centered on improving the user experience of the Isero website. I designed and facilitated a 6-hour design sprint, guiding the team through problem definition, solution ideation, and prototyping culminating in an A/B test to validate two competing solutions against real user behavior.

YEAR

2022

ROLE

FACILITATOR

SERVICES

USER RESEARCH

FACILITATING WORKSHOP

DESIGN SPRINT

USABILITY TEST


About the project

Problem

This project centered on improving the user experience of the Isero website. The current homepage had a 23% exit rate on mobile view. The goal of this sprint was to identify a solution that would increase user engagement and reduce early drop-off.

Approach

Rather than explaining the team how a design sprint works, I designed and facilitated a 6-hour design sprint, guiding the team through a structured process of problem definition, ideation, and rapid prototyping.

I split the team into two groups, each pairing at least one UX designer with one developer to ensure both design and technical perspectives were represented.

Within that single session, we moved from an ambiguous UX challenge to two distinct, testable solutions. A pace that would typically span several weeks of design work.

Outcome

To avoid relying on internal opinion, we validated both concepts through an A/B test with real users. The winning solution, Solution A, led to a 1,3% increase in engagement with the homepage, confirming that the sprint delivered both quickly and effectively.

Questions?
Let’s talk.

Fill out the form, and I'll get back to you soon.

Smooth Scroll
This will hide itself!

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